It's beautiful, it's well-written, clearly well-designed, and I found a lot to which I could relate in H&D. Something that ultimately ended up being not all that outlandish tried to compete with wonderful characters and dialogue. I tried to rationalize it as the mystery being incidental to H&D's interactions, because that's what I was really interested in, but the mystery took centre stage. I actively looked forward to every chance I had to radio her, because I wanted to hear the conversation. To me, most things happening in the game that weren't interactions between Henry and Delilah were just simply not as interesting as their conversations. Cissy Jones' voice acting was top-shelf, and the chemistry between Henry and Delilah was magnificent. I think, ultimately, my biggest problem was that Delilah was fascinating to me, so I spent most of my time thinking about her character and sort of skipping over the other details. I didn't get enough of a chance to connect with Ned to care about his motivations. "Oh, I guess I was supposed to be paying more attention to this guy and not trying to invent wild theories in my head". When I discovered his body, it didn't really affect me all that much. So when I discovered his hideout, it was neat, and it made sense in the context of his character, but I just couldn't tell if I should be paying more attention to it or not. I was looking for something bigger than Brian, so I sort of glossed over the stories Delilah told, just taking them more as world-building than as a core plot point. ![]() Part of my problem was that I didn't really connect with Brian. It makes perfect sense, but it is a bit anticlimactic. It sets up a Lost-style mystery, and in the end, it's not really that mysterious at all. I suspended my disbelief long enough such that the actual reveal of what Ned was up to out there made logical sense, but my main issue was that it didn't really impact me all that much.
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